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Dvars: |
Legend
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ai_ - The Computer AIartificial intelligence = ComputerKI
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aim_ - Target and Hit Settings
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cl_ - Client Settings (your PC)
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com_ - Computer
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compass - Compass
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con_ - Ingame console
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dynEnt - dynamic entities and graphics settings
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fs_ - File System
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fx_ - Graphics Settings
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g_ - game settings
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hud_ - HUD
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in_ - Input devices
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loc_ - Language settings
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m_ - Mouse settings
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mis_ - miscellanous
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phys_ - physics
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player_ - player settings
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r_ - render settings
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snd_ - Sound
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sv_ - Server Settings
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sys_ - System Settings
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ui_ - User Interface
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veh - vehicles |
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aa_ads_damage_dealt "0"
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aa_deaths "0"
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aa_enemy_damage_taken "552"
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aa_enemy_deaths "2"
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aa_player_damage_dealt "0"
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aa_player_damage_taken "0"
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aa_player_kills "0"
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aa_time_tracking "33.6"
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aa_zoneaa_main_bog_a "on"
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actionSlotsHide "0"
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C ai_accuracyDistScale "1"
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A ai_badPathSpam "0"
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A ai_corpseCount "10"
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C ai_count "32"
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C ai_coverScore_coverType "2"
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C ai_coverScore_distance "16"
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C ai_coverScore_engagement "4"
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C ai_coverScore_nodeAngle "4"
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C ai_coverScore_playerLos "8"
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C ai_coverScore_priority "8"
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C ai_coverScore_targetDir "4"
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C ai_coverScore_visibility "8"
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A C ai_debugAccuracy "0"
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C ai_debugAnimDeltas "0"
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C ai_debugClaimedNodes "0"
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C ai_debugCoverEntityNum "-1"
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A C ai_debugCoverSelection "0"
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ai_debugEntIndex "-1"
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C ai_debugFindPath "0"
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C ai_debugFindPathDirect "0"
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C ai_debugFindPathLock "0"
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C ai_debugFindPathWidth "0"
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C ai_debugGrenadeFailSafe "0"
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C ai_debugGrenadeHintArc "150"
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C ai_debugMayMove "0"
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A C ai_debugMeleeAttackSpots "0"
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C ai_debugPlayerLOS "0"
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A C ai_debugThreatSelection "0"
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C ai_disableSpawn "0"
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C ai_eventDistBadPlace "256"
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C ai_eventDistBullet "96"
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C ai_eventDistDeath "1024"
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C ai_eventDistExplosion "1024"
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C ai_eventDistFootstep "512"
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C ai_eventDistFootstepLite "256"
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C ai_eventDistGrenadePing "512"
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C ai_eventDistGunShot "2048"
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C ai_eventDistNewEnemy "1024"
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C ai_eventDistPain "512"
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C ai_eventDistProjImpact "256"
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C ai_eventDistProjPing "128"
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C ai_eventDistSilencedShot "128"
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C ai_foliageSeeThroughDist "128"
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C ai_friendlyFireBlockDuration "2000"
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C ai_friendlySuppression "1"
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C ai_friendlySuppressionDist "128"
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C ai_moveOrientMode "invalid"
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C ai_noDodge "0"
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C ai_pathMomentum "0.78"
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C ai_pathNegotiationOverlapCost "300"
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C ai_playerADS_LOSRange "150"
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C ai_playerADSTargetTime "10000"
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ai_playerFarAccuracy "0.1"
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ai_playerFarRange "2000"
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C ai_playerLOSHalfWidth "15"
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C ai_playerLOSMinTime "1500"
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C ai_playerLOSRange "150"
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ai_playerNearAccuracy "0.5"
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ai_playerNearRange "800"
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C ai_showBadPlaces "0"
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A ai_ShowCanshootChecks "0"
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A C ai_showClaimedNode "0"
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C ai_showDodge "0"
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C ai_showFriendlyChains "0"
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C ai_showNearestNode "0"
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C ai_showNodes "0"
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C ai_showNodesDist "384"
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C ai_showPaths "0"
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C ai_showPotentialThreatDir "0"
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A C ai_showRegion "0"
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C ai_showSuppression "-1"
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C ai_showVisData "0"
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C ai_showVisDataDist "1000"
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C ai_showVolume "-1"
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C ai_threatUpdateInterval "500"
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C aim_accel_turnrate_debug "0"
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C aim_accel_turnrate_enabled "1"
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C aim_accel_turnrate_lerp "1200"
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C aim_autoaim_debug "0"
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C aim_autoaim_enabled "1"
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C aim_autoaim_lerp "40"
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C aim_autoaim_region_height "120"
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C aim_autoaim_region_width "160"
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C aim_automelee_debug "0"
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C aim_automelee_enabled "1"
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C aim_automelee_lerp "40"
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C aim_automelee_range "128"
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C aim_automelee_region_height "240"
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C aim_automelee_region_width "320"
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C aim_input_graph_debug "0"
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C aim_input_graph_enabled "1"
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C aim_input_graph_index "3"
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C aim_lockon_debug "0"
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C aim_lockon_deflection "0.05"
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C aim_lockon_enabled "1"
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C aim_lockon_region_height "90"
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C aim_lockon_region_width "90"
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C aim_lockon_strength "0.6"
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C aim_scale_view_axis "1"
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C aim_slowdown_debug "0"
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C aim_slowdown_enabled "1"
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C aim_slowdown_pitch_scale "0.4"
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C aim_slowdown_pitch_scale_ads "0.5"
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C aim_slowdown_region_height "90"
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C aim_slowdown_region_width "90"
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C aim_slowdown_yaw_scale "0.4"
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C aim_slowdown_yaw_scale_ads "0.5"
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C aim_target_sentient_radius "10"
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C aim_turnrate_pitch "90"
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C aim_turnrate_pitch_ads "55"
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C aim_turnrate_yaw "260"
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C aim_turnrate_yaw_ads "90"
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A airlift_min_spec "0"
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ammoCounterHide "0"
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angles "0"
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A animated_trees_enabled "1"
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arcademode "0"
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arcademode_full "0"
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autodifficulty_frac "25"
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autodifficulty_original_setting "0"
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autodifficulty_playerDeathTimer "0"
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bcs_enable "on"
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bcs_filterInform "off"
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bcs_filterOrder "off"
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bcs_filterReaction "off"
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bcs_filterResponse "off"
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bcs_filterThreat "off"
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bcs_threatLimitInLocation "on"
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bcs_threatLimitInPlayerFOV "on"
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bcs_threatLimitSpeakerDist "512"
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bcs_threatLimitTargetingPlayer "off"
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bcs_threatLimitTargettedBySelf "off"
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bcs_threatLimitThreatDist "2048"
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bcs_threatPlayerRelative "off"
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C bg_aimSpreadMoveSpeedThreshold "11"
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C bg_bobAmplitudeDucked "0.0075 0.0075"
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C bg_bobAmplitudeProne "0.02 0.005"
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C bg_bobAmplitudeSprinting "0.02 0.014"
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C bg_bobAmplitudeStanding "0.007 0.007"
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C bg_bobMax "8"
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C bg_fallDamageMaxHeight "350"
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C bg_fallDamageMinHeight "200"
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C bg_foliagesnd_fastinterval "500"
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C bg_foliagesnd_maxspeed "180"
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C bg_foliagesnd_minspeed "40"
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C bg_foliagesnd_resetinterval "500"
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C bg_foliagesnd_slowinterval "1500"
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C bg_ladder_yawcap "100"
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C bg_legYawTolerance "20"
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C bg_maxGrenadeIndicatorSpeed "20"
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C bg_prone_yawcap "85"
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C bg_shock_lookControl "0"
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C bg_shock_lookControl_fadeTime "0.001"
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C bg_shock_lookControl_maxpitchspeed "0"
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C bg_shock_lookControl_maxyawspeed "0"
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C bg_shock_lookControl_mousesensitivityscale "0"
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C bg_shock_movement "1"
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C bg_shock_screenBlurBlendFadeTime "0.001"
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C bg_shock_screenBlurBlendTime "0.001"
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C bg_shock_screenFlashShotFadeTime "0"
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C bg_shock_screenFlashWhiteFadeTime "0"
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C bg_shock_screenType "blurred"
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C bg_shock_sound "0"
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C bg_shock_soundDryLevel "1"
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C bg_shock_soundEnd "shellshock_end"
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C bg_shock_soundEndAbort "shellshock_end_abort"
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C bg_shock_soundFadeInTime "0.25"
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C bg_shock_soundFadeOutTime "2.5"
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C bg_shock_soundLoop "shellshock_loop"
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C bg_shock_soundLoopEndDelay "-1.5"
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C bg_shock_soundLoopFadeTime "2"
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C bg_shock_soundLoopSilent "shellshock_loop_silent"
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C bg_shock_soundModEndDelay "-0.75"
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C bg_shock_soundRoomType "generic"
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C bg_shock_soundWetLevel "0.5"
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C bg_shock_viewKickFadeTime "0.001"
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C bg_shock_viewKickPeriod "0.75"
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C bg_shock_viewKickRadius "0"
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C bg_shock_volume_ambient "0.2"
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C bg_shock_volume_announcer "0.9"
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C bg_shock_volume_auto "0.5"
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C bg_shock_volume_auto2 "0.5"
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C bg_shock_volume_auto2d "0.5"
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C bg_shock_volume_autodog "0.9"
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C bg_shock_volume_body "0.2"
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C bg_shock_volume_body2d "0.2"
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C bg_shock_volume_bulletimpact "0.5"
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C bg_shock_volume_bulletwhizby "0.5"
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C bg_shock_volume_effects1 "0.5"
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C bg_shock_volume_effects2 "0.5"
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C bg_shock_volume_element "0.5"
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C bg_shock_volume_hurt "0.4"
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C bg_shock_volume_item "0.2"
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C bg_shock_volume_local "0.2"
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C bg_shock_volume_local2 "0.2"
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C bg_shock_volume_menu "1"
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C bg_shock_volume_mission "0.9"
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C bg_shock_volume_music "0.5"
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C bg_shock_volume_musicnopause "0.5"
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C bg_shock_volume_nonshock "0.5"
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C bg_shock_volume_physics "0.5"
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C bg_shock_volume_player1 "0.4"
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C bg_shock_volume_player2 "0.4"
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C bg_shock_volume_reload "0.2"
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C bg_shock_volume_reload2d "0.2"
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C bg_shock_volume_shellshock "1"
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C bg_shock_volume_vehicle "0.1"
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C bg_shock_volume_vehiclelimited "0.1"
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C bg_shock_volume_voice "0.2"
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C bg_shock_volume_weapon "0.5"
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C bg_shock_volume_weapon2d "0.5"
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C bg_swingSpeed "0.2"
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C bg_viewKickMax "90"
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C bg_viewKickMin "5"
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C bg_viewKickRandom "0.4"
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C bg_viewKickScale "0.8"
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A bog_b_min_spec "0"
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C bullet_penetrationEnabled "1"
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C bullet_penetrationMinFxDist "30"
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A cg_blood "1"
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A cg_bloodLimit "0"
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A cg_bloodLimitMsec "330"
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cg_bobWeaponAmplitude "0.16"
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cg_bobWeaponLag "0.25"
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cg_bobWeaponMax "10"
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cg_bobWeaponRollAmplitude "1.5"
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A cg_brass "1"
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C cg_centertime "3"
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cg_cinematicFullscreen "1"
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A C cg_crosshairAlpha "1"
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A C cg_crosshairAlphaMin "0.5"
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A C cg_crosshairDynamic "0"
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A C cg_crosshairEnemyColor "1"
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A cg_cursorHints "3"
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C cg_debug_overlay_viewport "0"
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C cg_debugevents "0"
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A cg_debugInfoCornerOffset "0 0"
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cg_draw2D "1"
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A cg_drawBreathHint "1"
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A cg_drawCrosshair "1"
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A cg_drawFPS "Off"
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A cg_drawFPSLabels "1"
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A C cg_drawFriendlyFireCrosshair "0"
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C cg_drawGun "1"
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C cg_drawHealth "0"
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cg_drawHUD "1"
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A cg_drawMantleHint "1"
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C cg_drawMaterial "Off"
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cg_drawpaused "1"
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C cg_drawPerformanceWarnings "1"
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C cg_drawPlayerPosInFreeMove "1"
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cg_drawScriptUsage "0"
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C cg_drawShellshock "1"
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A cg_drawTurretCrosshair "1"
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C cg_dumpAnims "-1"
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cg_errordecay "100"
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C cg_footsteps "1"
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cg_fov "65"
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A cg_gameBoldMessageWidth "390"
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A cg_gameMessageWidth "500"
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C cg_gun_move_f "0"
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C cg_gun_move_minspeed "0"
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C cg_gun_move_r "0"
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C cg_gun_move_rate "0"
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C cg_gun_move_u "0"
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C cg_gun_ofs_f "0"
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C cg_gun_ofs_r "0"
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C cg_gun_ofs_u "0"
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C cg_gun_rot_minspeed "0"
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C cg_gun_rot_p "0"
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C cg_gun_rot_r "0"
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C cg_gun_rot_rate "0"
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C cg_gun_rot_y "0"
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C cg_gun_x "0"
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C cg_gun_y "0"
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C cg_gun_z "0"
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A cg_hintFadeTime "100"
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A cg_hudDamageIconHeight "64"
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A cg_hudDamageIconInScope "0"
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A cg_hudDamageIconOffset "128"
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A cg_hudDamageIconTime "2000"
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A cg_hudDamageIconWidth "128"
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A cg_hudGrenadeIconEnabledFlash "0"
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A cg_hudGrenadeIconHeight "25"
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A cg_hudGrenadeIconInScope "1"
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A cg_hudGrenadeIconMaxHeight "104"
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A cg_hudGrenadeIconMaxRangeFlash "500"
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A cg_hudGrenadeIconMaxRangeFrag "256"
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A cg_hudGrenadeIconOffset "50"
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A cg_hudGrenadeIconWidth "25"
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A cg_hudGrenadePointerHeight "12"
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A cg_hudGrenadePointerPivot "12 27"
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cg_hudGrenadePointerPulseFreq "1.7"
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cg_hudGrenadePointerPulseMax "1.85"
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cg_hudGrenadePointerPulseMin "0.3"
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A cg_hudGrenadePointerWidth "25"
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A cg_hudMapBorderWidth "2"
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A cg_hudMapFriendlyHeight "15"
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A cg_hudMapFriendlyWidth "15"
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A cg_hudMapPlayerHeight "20"
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A cg_hudMapPlayerWidth "20"
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A C cg_hudMapRadarLineThickness "0.15"
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cg_hudStanceFlash "1 1 1 1"
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A cg_hudStanceHintPrints "0"
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A cg_invalidCmdHintBlinkInterval "600"
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A cg_invalidCmdHintDuration "1800"
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C cg_laserEndOffset "0.5"
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C cg_laserFlarePct "0.2"
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C cg_laserForceOn "0"
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A cg_laserLight "1"
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C cg_laserLightBeginOffset "13"
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C cg_laserLightBodyTweak "15"
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C cg_laserLightEndOffset "-3"
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C cg_laserLightRadius "3"
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C cg_laserRadius "0.8"
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C cg_laserRange "1500"
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C cg_laserRangePlayer "1500"
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A cg_mapLocationSelectionCursorSpeed "0.6"
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A cg_marks_ents_player_only "0"
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A cg_nopredict "0"
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cg_objectiveListWrapCountStandard "600"
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cg_objectiveListWrapCountWidescreen "530"
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cg_showmiss "0"
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A cg_small_dev_string_fontscale "1"
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A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
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A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
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A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
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A cg_subtitleMinTime "3"
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A cg_subtitles "1"
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A cg_subtitleWidthStandard "360"
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A cg_subtitleWidthWidescreen "520"
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C cg_tracerchance "0.2"
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C cg_tracerlength "160"
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C cg_tracerScale "1"
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C cg_tracerScaleDistRange "25000"
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C cg_tracerScaleMinDist "5000"
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C cg_tracerScrewDist "100"
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C cg_tracerScrewRadius "0.5"
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C cg_tracerSpeed "7500"
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C cg_tracerwidth "4"
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C cg_viewVehicleInfluence "1"
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A cg_viewZSmoothingMax "16"
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A cg_viewZSmoothingMin "1"
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A cg_viewZSmoothingTime "0.1"
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A cg_weaponCycleDelay "0"
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cg_weaponHintsCoD1Style "1"
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C chaplinCheat "0"
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A cheat_items_set1 "33554432"
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A cheat_items_set2 "0"
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A cheat_points "1"
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cl_analog_attack_threshold "0.8"
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cl_anglespeedkey "1.5"
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cl_avidemo "0"
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cl_forceavidemo "0"
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A cl_freelook "1"
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C cl_freemove "0"
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C cl_freemoveScale "1"
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A cl_mouseAccel "0"
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cl_noprint "0"
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cl_paused "0"
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A cl_pitchspeed "140"
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cl_showmouserate "0"
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cl_shownet "0"
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cl_stanceHoldTime "300"
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cl_testAnimWeight "0"
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A cl_yawspeed "140"
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com_animCheck "0"
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com_filter_output "0"
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A com_introPlayed "0"
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A com_maxfps "0"
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com_maxFrameTime "100"
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R com_playerProfile "bullet-worm"
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A com_recommendedSet "1"
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com_statmon "0"
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R C com_timescale "1"
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compass "1"
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A C compassClampIcons "1"
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A compassCoords "740 3590 400"
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A compassECoordCutoff "37"
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C compassEnemyFootstepEnabled "0"
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C compassEnemyFootstepMaxRange "500"
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C compassEnemyFootstepMaxZ "100"
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C compassEnemyFootstepMinSpeed "140"
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A compassFriendlyHeight "18.75"
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A compassFriendlyWidth "18.75"
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compassIconOtherVehHeight "40"
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compassIconOtherVehWidth "40"
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compassIconTankHeight "35"
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compassIconTankWidth "35"
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A C compassMaxRange "3500"
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A compassMinRadius "0.0001"
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A compassMinRange "0.0001"
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A compassObjectiveArrowHeight "20"
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A compassObjectiveArrowOffset "2"
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A compassObjectiveArrowRotateDist "5"
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A compassObjectiveArrowWidth "20"
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compassObjectiveDetailDist "10"
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A compassObjectiveDrawLines "1"
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A compassObjectiveHeight "20"
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A compassObjectiveIconHeight "16"
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A compassObjectiveIconWidth "16"
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compassObjectiveMaxHeight "70"
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A compassObjectiveMaxRange "2048"
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A compassObjectiveMinAlpha "1"
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compassObjectiveMinDistRange "2"
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compassObjectiveMinHeight "-70"
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compassObjectiveNearbyDist "8"
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A compassObjectiveNumRings "10"
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A compassObjectiveRingSize "80"
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A compassObjectiveRingTime "10000"
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A compassObjectiveTextHeight "18"
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A compassObjectiveTextScale "0.3"
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A compassObjectiveWidth "20"
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A compassPlayerHeight "25"
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A compassPlayerWidth "25"
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A C compassRadarLineThickness "0.4"
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A C compassRadarPingFadeTime "4"
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A C compassRadarUpdateTime "4"
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A compassRotation "1"
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A compassSize "1"
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A C compassSoundPingFadeTime "2"
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A compassTickertapeStretch "0.5"
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con_default_console_filter "*"
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A con_errormessagetime "8"
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A con_gameMsgWindow0FadeInTime "0.25"
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A con_gameMsgWindow0FadeOutTime "0.5"
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AL con_gameMsgWindow0Filter "gamenotify obituary"
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A con_gameMsgWindow0LineCount "6"
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A con_gameMsgWindow0MsgTime "5"
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A con_gameMsgWindow0ScrollTime "0.25"
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A con_gameMsgWindow0SplitscreenScale "1.5"
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A con_gameMsgWindow1FadeInTime "0.25"
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A con_gameMsgWindow1FadeOutTime "0.01"
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AL con_gameMsgWindow1Filter "boldgame"
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A con_gameMsgWindow1LineCount "6"
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A con_gameMsgWindow1MsgTime "8"
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A con_gameMsgWindow1ScrollTime "0.25"
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A con_gameMsgWindow1SplitscreenScale "1.5"
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A con_gameMsgWindow2FadeInTime "0.75"
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A con_gameMsgWindow2FadeOutTime "0.5"
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AL con_gameMsgWindow2Filter "subtitle"
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A con_gameMsgWindow2LineCount "7"
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A con_gameMsgWindow2MsgTime "5"
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A con_gameMsgWindow2ScrollTime "0.25"
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A con_gameMsgWindow2SplitscreenScale "1.5"
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A con_gameMsgWindow3FadeInTime "0.25"
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A con_gameMsgWindow3FadeOutTime "0.5"
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AL con_gameMsgWindow3Filter ""
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A con_gameMsgWindow3LineCount "6"
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A con_gameMsgWindow3MsgTime "5"
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A con_gameMsgWindow3ScrollTime "0.25"
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A con_gameMsgWindow3SplitscreenScale "1.5"
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A con_inputBoxColor "0.25 0.25 0.2 1"
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A con_inputHintBoxColor "0.4 0.4 0.35 1"
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A con_matchPrefixOnly "1"
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A con_minicon "0"
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A con_miniconlines "5"
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A con_minicontime "4"
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A con_outputBarColor "1 1 0.95 0.6"
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A con_outputSliderColor "0.15 0.15 0.1 0.6"
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A con_outputWindowColor "0.35 0.35 0.3 0.75"
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con_typewriterColorBase "1 1 1"
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A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
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A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
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A con_typewriterColorGlowFailed "0.8 0 0 1"
|
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
|
A con_typewriterDecayDuration "700"
|
A con_typewriterDecayStartTime "6000"
|
A con_typewriterPrintSpeed "50"
|
credits_active "0"
|
credits_load "0"
|
debug "0"
|
debug_bcprint "off"
|
debug_bcshowqueue "off"
|
debug_friendlyfire "0"
|
developer "0"
|
I developer_script "0"
|
A disable_tank_shock_minspec "0"
|
A drew_notes "5"
|
A dynEnt_active "1"
|
C dynEnt_bulletForce "1000"
|
C dynEnt_explodeForce "12500"
|
C dynEnt_explodeMaxEnts "20"
|
C dynEnt_explodeMinForce "40"
|
C dynEnt_explodeSpinScale "3"
|
C dynEnt_explodeUpbias "0.5"
|
C dynEntPieces_angularVelocity "0 0 0"
|
C dynEntPieces_impactForce "1000"
|
C dynEntPieces_velocity "0 0 0"
|
fallback "0"
|
finished_demo "0"
|
C fixedtime "0"
|
C friction "5.5"
|
friendlyfire_dev_disabled "0"
|
friendlyNameFontColor "0.9 1 0.9 0.7"
|
friendlyNameFontGlowColor "0 0.3 0 1"
|
friendlyNameFontObjective "1"
|
friendlyNameFontSize "0.3"
|
I fs_basegame ""
|
I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
|
I fs_cdpath ""
|
I fs_copyfiles "0"
|
fs_debug "0"
|
S I fs_game ""
|
I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
|
LC fs_ignoreLocalized "0"
|
C fx_count "0"
|
fx_cull_effect_spawn "0"
|
fx_cull_elem_draw "1"
|
fx_cull_elem_spawn "1"
|
C fx_debugBolt "0"
|
C fx_draw "1"
|
C fx_drawClouds "1"
|
C fx_enable "1"
|
C fx_freeze "0"
|
C fx_mark_profile "0"
|
A fx_marks "1"
|
A fx_marks_ents "1"
|
A fx_marks_smodels "1"
|
C fx_profile "0"
|
C fx_visMinTraceDist "80"
|
C g_ai "1"
|
C g_aiEventDump "-1"
|
g_changelevel_time "4"
|
g_connectpaths "0"
|
A g_deathDelay "3000"
|
C g_debugBullets "0"
|
C g_debugDamage "0"
|
C g_debugLocDamage "0"
|
C g_drawEntBBoxes "0"
|
C g_drawGrenadeHints "0"
|
C g_dumpAnims "-1"
|
C g_dumpAnimsCommands "-1"
|
C g_earthquakeEnable "1"
|
C g_enteqDelay "150"
|
C g_enteqDist "4000"
|
C g_enteqEnable "1"
|
C g_entinfo "off"
|
C g_entinfo_AItext "brief"
|
C g_entinfo_maxdist "2048"
|
C g_entinfo_scale "1"
|
C g_entinfo_type "AI only"
|
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
|
R C g_fogHalfDistReadOnly "4556.45"
|
R C g_fogStartDistReadOnly "477.057"
|
C g_friendlyfireDist "175"
|
C g_friendlyNameDist "15000"
|
S R L g_gameskill "0"
|
g_gravity "800"
|
g_knockback "1000"
|
g_listEntity "0"
|
C g_minGrenadeDamageSpeed "400"
|
g_no_script_spam "0"
|
R L g_player_maxhealth "100"
|
C g_playerTrailTime "500"
|
R g_reloading "0"
|
LC g_spawnai "1"
|
g_speed "190"
|
A g_useGear "1"
|
g_useholdtime "0"
|
C g_vehicleDebug "0"
|
C g_vehicleDrawPath ""
|
C g_vehicleTexScrollScale "0"
|
R gamedate "Sep 27 2007"
|
S R gamename "main"
|
R hiDef "1"
|
hostileNameFontColor "1 0.9 0.9 0.7"
|
hostileNameFontGlowColor "0.6 0 0 1"
|
A hud_deathQuoteFadeTime "1000"
|
hud_drawHUD "1"
|
A hud_fade_ammodisplay "8"
|
A hud_fade_compass "8"
|
A hud_fade_healthbar "2"
|
A hud_fade_offhand "8"
|
A hud_fade_sprint "1.7"
|
A hud_fade_stance "1.7"
|
A hud_fadeout_speed "0.1"
|
A hud_flash_period_offhand "0.5"
|
A hud_flash_time_offhand "2"
|
hud_gasMaskOverlay "0"
|
A hud_health_pulserate_critical "0.5"
|
A hud_health_pulserate_injured "1"
|
A hud_health_startpulse_critical "0.33"
|
A hud_health_startpulse_injured "1"
|
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
|
hud_healthOverlay_phaseEnd_pulseDuration "700"
|
hud_healthOverlay_phaseEnd_toAlpha "0"
|
hud_healthOverlay_phaseOne_pulseDuration "150"
|
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
|
hud_healthOverlay_phaseThree_pulseDuration "400"
|
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
|
hud_healthOverlay_phaseTwo_pulseDuration "320"
|
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
|
hud_healthOverlay_pulseStart "0.35"
|
hud_healthOverlay_pulseStop "0.9"
|
A hud_letterBoxFadeTime "1000"
|
hud_missionFailed "0"
|
hud_showStance "1"
|
C hudElemPausedBrightness "0.4"
|
A in_gpuSync "1"
|
AL in_mouse "1"
|
C inertiaAngle "-1000"
|
C inertiaDebug "0"
|
C inertiaMax "50"
|
introscreen "1"
|
C jump_height "39"
|
C jump_ladderPushVel "128"
|
C jump_slowdownEnable "0"
|
C jump_spreadAdd "64"
|
C jump_stepSize "18"
|
AL loc_forceEnglish "0"
|
AL loc_language "0"
|
L loc_translate "1"
|
loc_warnings "1"
|
loc_warningsAsErrors "0"
|
logfile "1"
|
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
|
lowAmmoWarningColor2 "1 1 1 1"
|
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
|
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
|
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
|
lowAmmoWarningNoReloadColor2 "1 1 0 1"
|
lowAmmoWarningPulseFreq "1.7"
|
lowAmmoWarningPulseMax "1.5"
|
lowAmmoWarningPulseMin "0"
|
A m_filter "0"
|
A m_forward "0.25"
|
A m_pitch "0.022"
|
A m_side "0.25"
|
A m_yaw "0.022"
|
C mantle_check_angle "60"
|
C mantle_check_radius "0.1"
|
C mantle_check_range "20"
|
C mantle_debug "0"
|
C mantle_enable "1"
|
C mantle_view_yawcap "60"
|
S R mapname "bog_a"
|
C melee_debug "0"
|
mgTurret "off"
|
A min_spec_ai "0"
|
R mis_01 "0"
|
mis_cheat "0"
|
R mis_difficulty "00000000000000000000000000000000000000000000000000"
|
missileDebugAttractors "0"
|
missileDebugDraw "0"
|
missileDebugText "0"
|
C missileHellfireMaxSlope "0.5"
|
C missileHellfireUpAccel "1000"
|
C missileJavAccelClimb "300"
|
C missileJavAccelDescend "3000"
|
C missileJavClimbAngleDirect "85"
|
C missileJavClimbAngleTop "50"
|
C missileJavClimbCeilingDirect "0"
|
C missileJavClimbCeilingTop "3000"
|
C missileJavClimbHeightDirect "10000"
|
C missileJavClimbHeightTop "15000"
|
C missileJavClimbToOwner "700"
|
C missileJavSpeedLimitClimb "1000"
|
C missileJavSpeedLimitDescend "6000"
|
C missileJavTurnDecel "0.05"
|
C missileJavTurnRateDirect "60"
|
C missileJavTurnRateTop "100"
|
C missileWaterMaxDepth "60"
|
A monkeytoy "0"
|
name "bullet-worm"
|
nextdemo ""
|
nextmap "map_restart"
|
nightVisionDisableEffects "0"
|
nightVisionFadeInOutTime "0.1"
|
nightVisionPowerOnTime "0.3"
|
noai "off"
|
overrideNVGModelWithKnife "0"
|
phys_autoDisableAngular "1"
|
phys_autoDisableLinear "20"
|
phys_autoDisableTime "0.9"
|
phys_bulletSpinScale "3"
|
phys_bulletUpBias "0.5"
|
phys_cfm "0.0001"
|
phys_collUseEntities "0"
|
phys_contact_cfm "1e-005"
|
phys_contact_cfm_ragdoll "0.001"
|
phys_contact_erp "0.8"
|
phys_contact_erp_ragdoll "0.3"
|
phys_csl "1"
|
phys_dragAngular "0.5"
|
phys_dragLinear "0.03"
|
phys_drawAwake "0"
|
phys_drawAwakeTooLong "0"
|
phys_drawCollisionObj "0"
|
phys_drawCollisionWorld "0"
|
phys_drawcontacts "0"
|
phys_drawDebugInfo "0"
|
phys_dumpcontacts "0"
|
phys_erp "0.8"
|
phys_frictionScale "1"
|
phys_gravity "-800"
|
phys_gravityChangeWakeupRadius "120"
|
phys_interBodyCollision "0"
|
phys_jitterMaxMass "200"
|
phys_joint_cfm "0.0001"
|
phys_joint_stop_cfm "0.0001"
|
phys_joint_stop_erp "0.8"
|
phys_mcv "20"
|
phys_mcv_ragdoll "1000"
|
phys_minImpactMomentum "250"
|
phys_narrowObjMaxLength "4"
|
phys_noIslands "0"
|
phys_qsi "15"
|
phys_reorderConst "1"
|
phys_visibleTris "0"
|
C pickupPrints "0"
|
C player_adsExitDelay "0"
|
C player_backSpeedScale "0.7"
|
C player_breath_fire_delay "0"
|
C player_breath_gasp_lerp "6"
|
C player_breath_gasp_scale "4.5"
|
C player_breath_gasp_time "1"
|
C player_breath_hold_lerp "4"
|
C player_breath_hold_time "4.5"
|
C player_breath_snd_delay "1"
|
C player_breath_snd_lerp "2"
|
C player_burstFireCooldown "0.2"
|
player_cheated "0"
|
C player_damageMultiplier "0.210526"
|
C player_deathInvulnerableTime "4000"
|
C player_deathInvulnerableToMelee "0"
|
C player_deathInvulnerableToProjectile "1"
|
C player_debugHealth "0"
|
player_died_recently "0"
|
C player_dmgtimer_flinchTime "500"
|
C player_dmgtimer_maxTime "750"
|
C player_dmgtimer_minScale "0"
|
C player_dmgtimer_stumbleTime "500"
|
C player_dmgtimer_timePerPoint "100"
|
R C player_footstepsThreshhold "0"
|
player_healthEasy "500"
|
player_healthFu "115"
|
player_healthHard "165"
|
player_healthMedium "275"
|
C player_lean_rotate_crouch_left "1.25"
|
C player_lean_rotate_crouch_right "1"
|
C player_lean_rotate_left "1.25"
|
C player_lean_rotate_right "1.25"
|
C player_lean_shift_crouch_left "12.5"
|
C player_lean_shift_crouch_right "13"
|
C player_lean_shift_left "5"
|
C player_lean_shift_right "2.5"
|
C player_maxGrenadeCatchHeight "80"
|
C player_meleeChargeFriction "1200"
|
C player_meleeDamageMultiplier "0.4"
|
C player_meleeHeight "10"
|
C player_meleeRange "64"
|
C player_meleeWidth "10"
|
C player_move_factor_on_torso "0"
|
R C player_moveThreshhold "10"
|
C player_radiusDamageMultiplier "1"
|
C player_scopeExitOnDamage "0"
|
C player_spectateSpeedScale "1"
|
C player_sprintCameraBob "0.5"
|
player_sprintForwardMinimum "105"
|
C player_sprintMinTime "1"
|
C player_sprintRechargePause "0"
|
C player_sprintSpeedScale "1.5"
|
C player_sprintStrafeSpeedScale "0.667"
|
C player_sprintTime "4"
|
C player_strafeAnimCosAngle "0.5"
|
C player_strafeSpeedScale "0.8"
|
C player_sustainAmmo "0"
|
C player_throwbackInnerRadius "72"
|
C player_throwbackOuterRadius "192"
|
C player_turnAnims "0"
|
C player_view_pitch_down "85"
|
C player_view_pitch_up "85"
|
A r_aaAlpha "dither (fast)"
|
AL r_aaSamples "4"
|
AL r_altModelLightingUpdate "1"
|
AL r_aspectRatio "auto"
|
A r_autopriority "0"
|
C r_blur "0"
|
C r_brightness "0"
|
r_cacheModelLighting "1"
|
r_cacheSModelLighting "1"
|
r_clear "dev-only blink"
|
r_clearColor "0 0 0 0"
|
r_clearColor2 "0 0 0 0"
|
C r_colorMap "Unchanged"
|
C r_contrast "1"
|
AL r_customMode ""
|
A r_debugLineWidth "1"
|
C r_debugShader "none"
|
A r_depthPrepass "0"
|
C r_desaturation "1"
|
r_detail "1"
|
C r_diffuseColorScale "1"
|
AL r_displayRefresh "60 Hz"
|
A r_distortion "1"
|
A r_dlightLimit "4"
|
C r_dof_bias "0.5"
|
A r_dof_enable "1"
|
C r_dof_farBlur "1.8"
|
C r_dof_farEnd "7000"
|
C r_dof_farStart "1000"
|
C r_dof_nearBlur "6"
|
C r_dof_nearEnd "60"
|
C r_dof_nearStart "10"
|
C r_dof_tweak "0"
|
C r_dof_viewModelEnd "8"
|
C r_dof_viewModelStart "2"
|
A r_drawDecals "1"
|
A r_drawSun "1"
|
A r_drawWater "1"
|
r_envMapExponent "5"
|
r_envMapMaxIntensity "0.5"
|
r_envMapMinIntensity "0.2"
|
r_envMapOverride "0"
|
r_envMapSpecular "1"
|
r_envMapSunIntensity "2"
|
A r_fastSkin "0"
|
r_filmTweakBrightness "0"
|
r_filmTweakContrast "1.4"
|
r_filmTweakDarkTint "0.7 0.85 1"
|
r_filmTweakDesaturation "0.2"
|
r_filmTweakEnable "0"
|
r_filmTweakInvert "0"
|
r_filmTweakLightTint "1.1 1.05 0.85"
|
C r_filmUseTweaks "0"
|
L r_floatz "1"
|
C r_fog "1"
|
C r_forceLod "none"
|
C r_fullbright "0"
|
AL r_fullscreen "1"
|
A r_gamma "1"
|
C r_glow "1"
A r_glow_allowed "1"
|
r_glow_allowed_script_forced "0"
|
C r_glowTweakBloomCutoff "0.5"
|
C r_glowTweakBloomDesaturation "0"
|
C r_glowTweakBloomIntensity0 "1"
|
C r_glowTweakEnable "0"
|
C r_glowTweakRadius0 "5"
|
C r_glowUseTweaks "0"
|
r_gpuSync "adaptive"
|
C r_highLodDist "-1"
|
r_ignore "0"
|
AL r_ignorehwgamma "0"
|
A r_inGameVideo "1"
|
C r_lightMap "Unchanged"
|
R r_lightTweakAmbient "0.125"
|
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
|
R r_lightTweakDiffuseFraction "0.4"
|
C r_lightTweakSunColor "0.894118 0.94902 1 1"
|
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
|
C r_lightTweakSunDirection "-22 247 0"
|
C r_lightTweakSunLight "0.5"
|
L r_loadForRenderer "1"
|
C r_lockPvs "0"
|
A r_lodBiasRigid "0"
|
A r_lodBiasSkinned "0"
|
A r_lodScaleRigid "1"
|
A r_lodScaleSkinned "1"
|
r_logFile "0"
|
C r_lowestLodDist "-1"
|
C r_lowLodDist "-1"
|
C r_mediumLodDist "-1"
|
AL r_mode "1024x768"
|
LC r_modelVertColor "1"
|
AL r_monitor "0"
|
A r_multiGpu "0"
|
C r_norefresh "0"
|
r_normal "1"
|
C r_normalMap "Unchanged"
|
r_outdoor "1"
|
r_outdoorAwayBias "32"
|
r_outdoorDownBias "0"
|
r_outdoorFeather "8"
|
A r_picmip "0"
|
A r_picmip_bump "0"
|
A r_picmip_manual "0"
|
A r_picmip_spec "0"
|
AL r_picmip_water "0"
|
A r_polygonOffsetBias "-1"
|
A r_polygonOffsetScale "-1"
|
A r_portalBevels "0.7"
|
r_portalBevelsOnly "0"
|
r_portalMinClipArea "0.02"
|
C r_portalMinRecurseDepth "2"
|
C r_portalWalkLimit "0"
|
AL r_preloadShaders "0"
|
r_pretess "1"
|
r_reflectionProbeGenerate "0"
|
r_reflectionProbeGenerateExit "0"
|
r_reflectionProbeRegenerateAll "0"
|
R r_rendererInUse "Shader model 3.0"
|
AL r_rendererPreference "Default"
|
C r_resampleScene "1"
|
C r_scaleViewport "1"
|
C r_showFbColorDebug "None"
|
C r_showFloatZDebug "0"
|
C r_showLightGrid "0"
|
C r_showMissingLightGrid "0"
|
C r_showPixelCost "off"
|
C r_showPortals "0"
|
C r_singleCell "0"
|
r_skinCache "1"
|
C r_skipPvs "0"
|
r_smc_enable "1"
|
r_smp_backend "1"
|
r_smp_worker "1"
|
R r_smp_worker_thread0 "0"
|
R r_smp_worker_thread1 "0"
|
A r_specular "1"
|
C r_specularColorScale "2.42"
|
C r_specularMap "Unchanged"
|
C r_spotLightBrightness "14"
|
C r_spotLightEndRadius "196"
|
C r_spotLightEntityShadows "1"
|
C r_spotLightFovInnerFraction "0.7"
|
C r_spotLightShadows "1"
|
C r_spotLightSModelShadows "1"
|
C r_spotLightStartRadius "36"
|
r_sse_skinning "1"
|
C r_sun_from_dvars "0"
|
r_sun_fx_position "0 0 0"
|
r_sunblind_fadein "0.5"
|
r_sunblind_fadeout "3"
|
r_sunblind_max_angle "5"
|
r_sunblind_max_darken "0.75"
|
r_sunblind_min_angle "30"
|
r_sunflare_fadein "1"
|
r_sunflare_fadeout "1"
|
r_sunflare_max_alpha "1"
|
r_sunflare_max_angle "2"
|
r_sunflare_max_size "2500"
|
r_sunflare_min_angle "45"
|
r_sunflare_min_size "0"
|
r_sunflare_shader "sun_flare"
|
r_sunglare_fadein "0.5"
|
r_sunglare_fadeout "3"
|
r_sunglare_max_angle "5"
|
r_sunglare_max_lighten "0.75"
|
r_sunglare_min_angle "30"
|
r_sunsprite_shader "sun"
|
r_sunsprite_size "16"
|
A r_texFilterAnisoMax "4"
|
A r_texFilterAnisoMin "1"
|
C r_texFilterDisable "0"
|
C r_texFilterMipBias "0"
|
A r_texFilterMipMode "Unchanged"
|
L r_useLayeredMaterials "0"
|
L r_vc_makelog "0"
|
r_vc_showlog "0"
|
AL r_vsync "0"
|
r_warningRepeatDelay "5"
|
C r_zfar "0"
|
A r_zFeather "1"
|
C r_znear "4"
|
C r_znear_depthhack "0.1"
|
C radius_damage_debug "0"
|
C ragdoll_baselerp_time "1000"
|
C ragdoll_bullet_force "500"
|
C ragdoll_bullet_upbias "0.5"
|
C ragdoll_debug "0"
|
ragdoll_dump_anims "0"
|
A ragdoll_enable "1"
|
C ragdoll_explode_force "18000"
|
C ragdoll_explode_upbias "0.8"
|
C ragdoll_fps "20"
|
C ragdoll_jitter_scale "1"
|
C ragdoll_jointlerp_time "3000"
|
C ragdoll_max_life "4500"
|
A ragdoll_max_simulating "16"
|
C ragdoll_rotvel_scale "1"
|
C ragdoll_self_collision_scale "1.2"
|
RunForTime "0"
|
A s0 "0"
|
A s1 "0"
|
A s10 "0"
|
A s11 "0"
|
A s12 "0"
|
A s13 "0"
|
A s14 "0"
|
A s15 "0"
|
A s16 "0"
|
A s17 "0"
|
A s18 "0"
|
A s2 "0"
|
A s3 "0"
|
A s4 "0"
|
A s5 "0"
|
A s6 "0"
|
A s7 "0"
|
A s8 "0"
|
A s9 "0"
|
saved_gameskill "0"
|
C sc_blur "2"
|
C sc_count "24"
|
C sc_debugCasterCount "24"
|
C sc_debugReceiverCount "24"
|
sc_enable "0"
|
C sc_fadeRange "0.25"
|
C sc_length "400"
|
C sc_offscreenCasterLodBias "0"
|
C sc_offscreenCasterLodScale "20"
|
C sc_shadowInRate "2"
|
C sc_shadowOutRate "5"
|
C sc_showDebug "0"
|
C sc_showOverlay "0"
|
C sc_wantCount "12"
|
C sc_wantCountMargin "1"
|
scr_ai_auto_fire_rate "1.0"
|
scr_art_visionfile "bog_a"
|
scr_cinematic_autofocus "1"
|
C scr_dof_enable "1"
|
scr_expDeathMayMoveCheck "on"
|
scr_playerInvulTimeScale "1"
|
scr_RequiredMapAspectratio "1"
|
A sensitivity "5"
|
R sf_use_bw "0"
|
R sf_use_chaplin "0"
|
R sf_use_clustergrenade "0"
|
R sf_use_contrast "0"
|
R sf_use_ignoreammo "0"
|
R sf_use_invert "0"
|
R sf_use_slowmo "0"
|
R sf_use_tire_explosion "0"
|
S R shortversion "1.0"
|
A sm_enable "1"
|
C sm_fastSunShadow "1"
|
sm_lightScore_eyeProjectDist "64"
|
sm_lightScore_spotProjectFrac "0.125"
|
A sm_maxLights "4"
|
sm_polygonOffsetBias "0.5"
|
sm_polygonOffsetScale "2"
|
C sm_qualitySpotShadow "1"
|
C sm_spotEnable "1"
|
sm_spotShadowFadeTime "1"
|
C sm_strictCull "1"
|
C sm_sunEnable "1"
|
C sm_sunSampleSizeNear "0.25"
|
C sm_sunShadowCenter "0 0 0"
|
C sm_sunShadowScale "1"
|
A snd_cinematicVolumeScale "0.85"
|
C snd_draw3D "Off"
|
snd_drawInfo "None"
|
C snd_enable2D "1"
|
C snd_enable3D "1"
|
A snd_enableEq "1"
|
C snd_enableReverb "1"
|
C snd_enableStream "1"
|
A snd_errorOnMissing "0"
|
AL snd_khz "44"
|
A C snd_levelFadeTime "250"
|
AL snd_outputConfiguration "Windows default"
|
A C snd_slaveFadeTime "500"
|
A snd_touchStreamFilesOnLoad "0"
|
A snd_volume "0.8"
|
start " ** melee breach alley shanty bog zpu cobras end "
|
start_timeaa_main_bog_a "0"
|
starting_ads_damage_dealtaa_main_bog_a "0"
|
starting_deathsaa_main_bog_a "0"
|
starting_enemy_damage_takenaa_main_bog_a "0"
|
starting_enemy_deathsaa_main_bog_a "0"
|
starting_player_damage_dealtaa_main_bog_a "0"
|
starting_player_damage_takenaa_main_bog_a "0"
|
starting_player_killsaa_main_bog_a "0"
|
C stopspeed "100"
|
RI sv_cheats "0"
|
sv_framerate_smoothing "1"
|
A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
|
S R sv_mapname ""
|
R sv_running "1"
|
S sv_saveOnStartMap "1"
|
C sv_znear "0"
|
IA sys_configSum "222167764"
|
IA sys_configureGHz "9.00994"
|
R sys_cpuGHz "2.40002"
|
R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
|
IA sys_gpu "NVIDIA GeForce 8800 GTS"
|
sys_lockThreads "none"
|
I sys_smp_allowed "1"
|
R sys_SSE "1"
|
IA sys_sysMB "1024"
|
A takeCoverWarnings "0"
|
C timescale "1"
|
C turretPlayerAvoidScale "1.7"
|
turretScopeZoom "20"
|
turretScopeZoomMax "20"
|
turretScopeZoomMin "5"
|
turretScopeZoomRate "15"
|
ui_autoContinue "0"
|
A ui_bigFont "0.4"
|
ui_borderLowLightScale "0.6"
|
ui_campaign "american"
|
ui_cinematicsTimestamp "0"
|
A ui_extraBigFont "0.55"
|
ui_hideMap "0"
|
ui_hint_text "@NULL_EMPTY"
|
R ui_isSaving "0"
|
ui_level_cheatpoints "2"
|
ui_level_player_cheatpoints "1"
|
ui_load_level "bog_a"
|
A ui_mousePitch "0"
|
R ui_multiplayer "0"
|
ui_nextMission "0"
|
ui_playerProfileAlreadyChosen "0"
|
R ui_playerProfileCount "0"
|
ui_playerProfileNameNew ""
|
R ui_playerProfileSelected ""
|
ui_savegame ""
|
ui_saveMessageMinTime "1"
|
C ui_showList "0"
|
ui_showMenuOnly ""
|
A ui_smallFont "0.25"
|
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
|
uiscript_debug "0"
|
I useFastFile "1"
|
C vehHelicopterDecelerationFwd "0.5"
|
C vehHelicopterDecelerationSide "1"
|
C vehHelicopterFreeLookReleaseSpeed "8"
|
vehHelicopterHeadSwayDontSwayTheTurret "1"
|
C vehHelicopterHeadSwayOnPitch "0.2"
|
C vehHelicopterHeadSwayOnRollHorz "0.1"
|
C vehHelicopterHeadSwayOnRollVert "2"
|
C vehHelicopterHeadSwayOnYaw "0.1"
|
C vehHelicopterHoverSpeedThreshold "400"
|
C vehHelicopterInvertUpDown "0"
|
vehHelicopterJitterJerkyness "0.3"
|
C vehHelicopterLookaheadTime "1"
|
C vehHelicopterMaxAccel "45"
|
C vehHelicopterMaxAccelVertical "30"
|
C vehHelicopterMaxPitch "10"
|
C vehHelicopterMaxRoll "35"
|
C vehHelicopterMaxSpeed "150"
|
C vehHelicopterMaxSpeedVertical "65"
|
C vehHelicopterMaxYawAccel "90"
|
C vehHelicopterMaxYawRate "120"
|
C vehHelicopterRightStickDeadzone "0.3"
|
C vehHelicopterScaleMovement "1"
|
C vehHelicopterSoftCollisions "0"
|
C vehHelicopterStrafeDeadzone "0.3"
|
C vehHelicopterTiltFromAcceleration "2"
|
C vehHelicopterTiltFromControllerAxes "0"
|
C vehHelicopterTiltFromDeceleration "2"
|
C vehHelicopterTiltFromFwdAndYaw "0"
|
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
|
C vehHelicopterTiltFromVelocity "1"
|
C vehHelicopterTiltMomentum "0.4"
|
C vehHelicopterTiltSpeed "1.2"
|
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
|
C vehHelicopterYawOnLeftStick "5"
|
vehHudDrawPipOnStickWhenFreelooking "1"
|
vehHudLineWidth "8"
|
vehHudReticleBouncingDiamondSize "24"
|
vehHudReticleBouncingRadius "80"
|
vehHudReticleBouncingSpeed "400"
|
vehHudReticlePipOnAStickCenterCircle "8"
|
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
|
vehHudReticlePipOnAStickMovingCircle "32"
|
vehHudReticlePipOnAStickMovingCircleBuffer "1"
|
vehHudTargetScreenEdgeClampBufferBottom "134"
|
vehHudTargetScreenEdgeClampBufferLeft "120"
|
vehHudTargetScreenEdgeClampBufferRight "126"
|
vehHudTargetScreenEdgeClampBufferTop "139"
|
vehHudTargetSize "50"
|
R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
|
A vid_xpos "3"
|
A vid_ypos "22"
|
waypointDebugDraw "0"
|
waypointDistScaleRangeMax "3000"
|
waypointDistScaleRangeMin "1000"
|
waypointDistScaleSmallest "0.8"
|
waypointIconHeight "36"
|
waypointIconWidth "36"
|
waypointOffscreenCornerRadius "105"
|
waypointOffscreenDistanceThresholdAlpha "30"
|
waypointOffscreenPadBottom "30"
|
waypointOffscreenPadLeft "103"
|
waypointOffscreenPadRight "0"
|
waypointOffscreenPadTop "0"
|
waypointOffscreenPointerDistance "30"
|
waypointOffscreenPointerHeight "12"
|
waypointOffscreenPointerWidth "25"
|
waypointOffscreenRoundedCorners "1"
|
waypointOffscreenScaleLength "500"
|
waypointOffscreenScaleSmallest "1"
|
C waypointPlayerOffsetCrouch "56"
|
C waypointPlayerOffsetProne "30"
|
C waypointPlayerOffsetStand "74"
|
waypointSplitscreenScale "1.8"
|
waypointTweakY "-17"
|
R wideScreen "1"
|
|
1202 Dvars |